
Welcome to the Grim Dawn forums on Nexus Mods.We keep all discussion for new games to a single forum to make early discussion on the game easy to browse through and find.

WPSs can also be used in conjunction with attack skills with cooldowns, such as and, where they will proc during the cooldown period.Many items also grant weapon pool skills.SkillUsed withMastery. Weapon Pool Skill bonuses are applied on top of the Auto-Attack Replacer's damage, with the exception of Cadence, where the proc on the 3rd hit will over-ride any WPS.

Fleshwarped Strikes1/14 Energy Cost130% Weapon Damage75 Aether Damage+12% Crit Damage40% Chance of +360% Aether Damage18% Slower target Movement for 2 Seconds(Scepter)AetherWeapon Pool Skills These are Passive abilities that have a chance to proc with default weapon and auto attacks. In addition to those available from Masteries, several are granted by items.Auto-AttackSourceDamage Types. Each Mastery features 3-5 Transmuters.Skill Functions Default Weapon Attacks These are Active skills that serve as Auto-Attack Replacers, and can be bound to the left mouse button.

They can provide interesting trade-offs and a greater range of build possibilities, and give players more flexibility as to how they use certain skills. Transmuters are a class of Modifier that alters the basic function of an active or passive skill. Modifiers alter the behavior of Active and Passive skills by adding additional effects.

Passive skills activate automatically, and can provide bonuses or chance on attack effects. Active skills require manual activation by the player, and are assigned to the mouse or skill bar. Tier123456789Skill Points in Mastery Bar324050Skill Types Skills in Grim Dawn can be divided into four types.
